开写新Board!!
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using CDSAE3_Lian_Lian_Kan;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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public partial class Board:IBoard
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{
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private int[,] Bd = { { } };//y,x
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private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
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private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
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private int total;
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private int Total
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{
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get
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{
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return total;
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}
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set
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{
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total = value;
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if (Total == 0)
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Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
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}
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}
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private Board_funcs board_Funcs = new Board_funcs();
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public int[,] make_board()//Size from Etcs.get_length_width()
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{
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size = Etcs.get_length_width();
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var (width, height) = size;
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Bd = new int[height + 2, width + 2];
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for (int i = 0; i < height + 2; i++)
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for (int j = 0; j < width + 2; j++)
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Bd[i, j] = -1;
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int sum = width * height;
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if (sum % 2 != 0)
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sum--;
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total = sum;
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int types = Etcs.Images_size();
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Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
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int last_val = -1;
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int cur_width = 1, cur_height = 1;
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var temp_val_per_Image = (int[])Vals_per_Image.Clone();
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for (int i = 0; i < sum; i++)
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{
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Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
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index.Add((cur_width, cur_height));
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else
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board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
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cur_width++;
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if (cur_width > width)
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{
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cur_height++;
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cur_width = 1;
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}
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}
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return Bd;
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}
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public int[,] remake_board()
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{
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board_Index.Clear();
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var rand = new Random();
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int[] temp_val_per_Image = (int[])Vals_per_Image.Clone();
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int types = Vals_per_Image.Length;
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int height = Bd.GetLength(0);
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int width = Bd.GetLength(1);
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int last_val = -1;
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for (int i = 0; i < height; i++)
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for (int j = 0; j < width; j++)
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if (Bd[i, j] != -1)
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{
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Bd[i, j] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[i, j], out var index))
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index.Add((j, i));
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else
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board_Index.Add(Bd[i, j], new List<(int, int)> { (j, i) });
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}
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return Bd;
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}
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public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)//x,y
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{
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bool reverse = false;
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if (a == b)
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return (false, null);
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if (Bd[a.Item2, a.Item1] != Bd[b.Item2, b.Item1])
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return (false, null);
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var (xa, ya) = a;
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var (xb, yb) = b;
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Func<bool, int, int, int, bool> line_test = (bool x, int ct, int from, int to) =>
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{//ct is x (x==true)left to right ///up to down
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if (from > to)
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(from, to) = (to, from);
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if (x)
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{
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for (int i = from + 1; i < to; i++)
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if (Bd[ct, i] != -1)
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return false;
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}
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else
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for (int i = from + 1; i < to; i++)
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if (Bd[i, ct] != -1)
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return false;
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return true;
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};
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if (xa == xb)
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if (line_test(false, xa, ya, yb))
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return (true, new List<(int, int)> { a, b });
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if (ya == yb)
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if (line_test(true, ya, xa, xb))
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return (true, new List<(int, int)> { a, b });
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(int, int)[] squareA = new (int, int)[4];
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(int, int)[] squareB = new (int, int)[4];//urdl
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{//two line test
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HashSet<(int, int)> reachableA = new HashSet<(int, int)>(), reachableB = new HashSet<(int, int)>();
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Func<(int, int), HashSet<(int, int)>, bool> check_insert = ((int, int) pos, HashSet<(int, int)> insert) =>//x,y
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{
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if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd.GetLength(1) || pos.Item2 >= Bd.GetLength(0))
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return false;
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if (Bd[pos.Item2, pos.Item1] == -1)
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{
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insert.Add(pos);
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return true;
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}
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return false;
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};
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Func<(int, int), HashSet<(int, int)>, HashSet<(int, int)>, (int, int)[], (bool, int, int)> cross_test = ((int, int) pos, HashSet<(int, int)> insert, HashSet<(int, int)> test, (int, int)[] square) =>//x,y
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{
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var (x, y) = pos;
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for (x--; ; x--)
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if (check_insert((x, y), insert))
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{
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if (test.Contains((x, y)))
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return (true, x, y);
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}
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else
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{
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square[3] = (x + 1, y);
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break;
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}
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(x, y) = pos;
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for (x++; ; x++)
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if (check_insert((x, y), insert))
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{
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if (test.Contains((x, y)))
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return (true, x, y);
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}
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else
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{
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square[1] = (x - 1, y);
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break;
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}
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(x, y) = pos;
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for (y--; ; y--)
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if (check_insert((x, y), insert))
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{
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if (test.Contains((x, y)))
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return (true, x, y);
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}
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else
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{
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square[0] = (x, y + 1);
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break;
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}
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(x, y) = pos;
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for (y++; ; y++)
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if (check_insert((x, y), insert))
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{
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if (test.Contains((x, y)))
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return (true, x, y);
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}
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else
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{
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square[2] = (x, y - 1);
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break;
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}
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return (false, -1, -1);
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};
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cross_test(a, reachableA, reachableB, squareA);
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var (find_ans, pax, pay) = cross_test(b, reachableB, reachableA, squareB);
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if (find_ans)
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return (true, new List<(int, int)> { a, (pax, pay), b });
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if (reachableA.Count > reachableB.Count)
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{
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(a, b) = (b, a);
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reverse = true;
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}
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}
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{//three line test
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Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>//first small last big
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{
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if (a.Item1 > b.Item1)
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(a, b) = (b, a);
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if (a.Item2 < b.Item1)
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return (false, (-1, -1));
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if (a.Item2 > b.Item2)
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return (true, (b.Item1, b.Item2));
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return (true, (b.Item1, a.Item2));
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};
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var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1));
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var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2));
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Func<(int, int), int, List<int>> swing_check = ((int, int) range, int center) =>
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{
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List<int> result = new List<int>();
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if (center < range.Item1)
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{
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for (int k = range.Item1; k <= range.Item2; k++)
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result.Add(k);
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return result;
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}
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if (center > range.Item2)
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{
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for (int k = range.Item2; k >= range.Item1; k--)
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result.Add(k);
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return result;
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}
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result.Add(center);
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Func<int, bool> inrange = (int t) => t >= range.Item1 && t <= range.Item2;
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bool go_on = true;
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for (int i = 1; go_on; i++)
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{
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go_on = false;
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if (go_on |= inrange(center + i))
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result.Add(center + i);
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if (go_on |= inrange(center - i))
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result.Add(center - i);
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}
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return result;
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};
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if (throughx)
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foreach (int i in swing_check(xrange, a.Item1))
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if (line_test(false, i, a.Item2, b.Item2))
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if (reverse)
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return (true, new List<(int, int)> { b, (i, b.Item2), (i, a.Item2), a });
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else
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return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b });
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if (throughy)
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foreach (int i in swing_check(yrange, a.Item2))
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if (line_test(true, i, a.Item1, b.Item1))
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if (reverse)
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return (true, new List<(int, int)> { b, (b.Item1, i), (a.Item1, i), a });
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else
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return (true, new List<(int, int)> { a, (a.Item1, i), (b.Item1, i), b });
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}
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return (false, null);
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}
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public void decrease(params (int, int)[] poss)
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{
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foreach (var (x, y) in poss)
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{
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int type = Bd[y, x];
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Bd[y, x] = -1;
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if (!board_Index[type].Remove((x, y)))
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throw new Exception("Val not Found in board_Index");
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Vals_per_Image[type]--;
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Total--;
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}
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}
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public List<List<(int, int)>> get_tip((int, int) start)
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{
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List<List<(int, int)>> ans = new List<List<(int, int)>>();
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if (board_Index.TryGetValue(Bd[start.Item2, start.Item1], out var tip))
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foreach (var pos in tip)
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{
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var (result, path) = test(start, pos);
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if (result && path != null)
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ans.Add(path);
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}
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return ans;
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}
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public (int, int) size { get; set; }//width,height
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}
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}
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@@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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internal class Board_funcs
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{
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private Random random = new Random();
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internal int getval(ref int[] temp_val_per_Image,ref int last_val,int types)
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{
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int not_zero = 0;
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foreach (int x in temp_val_per_Image)
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if (x != 0)
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{
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not_zero++;
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if (not_zero > 1)
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break;
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}
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if (not_zero <= 1)
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{
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int k = 0;
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for (int i = 0; i < temp_val_per_Image.Length; i++)
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if (temp_val_per_Image[i] != 0)
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{
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k = i;
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break;
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}
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temp_val_per_Image[k]--;
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return k;
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}
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int t = random.Next(0, types);
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if (temp_val_per_Image[t] <= 0 || t == last_val)
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{
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int i = (t + 1) % types;
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for (; temp_val_per_Image[i] <= 0 || i == last_val; i %= types)
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i++;
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temp_val_per_Image[i]--;
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last_val = i;
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return i;
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}
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temp_val_per_Image[t]--;
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last_val = t;
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return t;
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}
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internal int[] get_vals_per_image(int total,int type_num)
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{
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int[] vals_per_Image= new int[type_num];
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int single = total / type_num;
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for (int k = total; k > 0; k -= 2)
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{
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int t = random.Next(0, type_num);
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if (vals_per_Image[t] >= 1.5 * single)
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{
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k += 2;
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continue;
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}
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vals_per_Image[t] += 2;
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}
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return vals_per_Image;
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}
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}
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}
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@@ -0,0 +1,133 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Boards
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{
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internal class Graph_Board : IBoard
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{
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class Node
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{
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public Node? LNode, RNode, UNode, DNode;
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public int x, y;
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public int value;
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public Node(int x, int y, int value)
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{
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this.x = x;
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this.y = y;
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this.value = value;
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LNode = RNode = UNode = DNode = null;
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}
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public Node(Node? lNode, Node? rNode, Node? uNode, Node? dNode, int x, int y, int value)
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{
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LNode = lNode;
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RNode = rNode;
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UNode = uNode;
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DNode = dNode;
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this.x = x;
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this.y = y;
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this.value = value;
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}
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}
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public (int, int) size { get; set; }//width,height
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Dictionary<(int,int),Node>Index = new Dictionary<(int,int), Node>();//width,height
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private Dictionary<int, List<(int, int)>> board_Index = new Dictionary<int, List<(int, int)>>();
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Board_funcs board_Funcs = new Board_funcs();
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private int total;
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private int Total
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{
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get
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{
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return total;
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}
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set
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{
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total = value;
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if (Total == 0)
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Etcs.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
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}
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}
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private int[] Vals_per_Image { get; set; } = Array.Empty<int>();
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public void decrease(params (int, int)[] poss)
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{
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foreach (var (x, y) in poss)
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{
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int type = Index[(x, y)].value;
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if (!Index.Remove((x, y)))
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throw new Exception("Val not Found in Index");
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if (!board_Index[type].Remove((x, y)))
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throw new Exception("Val not Found in board_Index");
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Vals_per_Image[type]--;
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Total--;
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}
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}
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public List<List<(int, int)>> get_tip((int, int) start)
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{
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throw new NotImplementedException();
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}
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public int[,] make_board()
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{
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size = Etcs.get_length_width();
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var (width, height) = size;
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int[,]Bd = new int[height + 2, width + 2];
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for (int i = 0; i < height + 2; i++)
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for (int j = 0; j < width + 2; j++)
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Bd[i, j] = -1;
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int sum = width * height;
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if (sum % 2 != 0)
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sum--;
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total = sum;
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int types = Etcs.Images_size();
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Vals_per_Image = board_Funcs.get_vals_per_image(Total, types);
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int last_val = -1;
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int cur_width = 1, cur_height = 1;
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var temp_val_per_Image = (int[])Vals_per_Image.Clone();
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for (int i = 0; i < sum; i++)
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{
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Bd[cur_height, cur_width] = board_Funcs.getval(ref temp_val_per_Image, ref last_val, types);
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if (board_Index.TryGetValue(Bd[cur_height, cur_width], out var index))
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index.Add((cur_width, cur_height));
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else
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board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
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Index.Add((cur_width, cur_height), new Node(cur_width, cur_height, Bd[cur_height, cur_width]));
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cur_width++;
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if (cur_width > width)
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{
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cur_height++;
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cur_width = 1;
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}
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}
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foreach(var (index,node)in Index)
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{
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if (Index.TryGetValue((node.x - 1, node.y), out var lnode))
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node.LNode = lnode;
|
||||
if (Index.TryGetValue((node.x + 1, node.y), out var rnode))
|
||||
node.RNode = rnode;
|
||||
if (Index.TryGetValue((node.x, node.y - 1), out var unode))
|
||||
node.UNode = unode;
|
||||
if (Index.TryGetValue((node.x, node.y + 1), out var dnode))
|
||||
node.DNode = dnode;
|
||||
Index[index] = node;
|
||||
}
|
||||
return Bd;
|
||||
}
|
||||
|
||||
public int[,] remake_board()
|
||||
{
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Boards
|
||||
{
|
||||
internal interface IBoard
|
||||
{
|
||||
public int[,] make_board();
|
||||
public int[,] remake_board();
|
||||
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b);
|
||||
public void decrease(params (int, int)[] poss);
|
||||
public List<List<(int, int)>> get_tip((int, int) start);
|
||||
public (int, int) size { get; set; }//width,height
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user