又写了一堆屎山

This commit is contained in:
lichx
2024-04-19 10:00:37 +08:00
parent 7cf048fd7c
commit b0efa940c1
81 changed files with 2827 additions and 260 deletions
+410
View File
@@ -60,6 +60,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Ambient {
get {
object obj = ResourceManager.GetObject("Ambient", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -230,6 +240,26 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap cpp {
get {
object obj = ResourceManager.GetObject("cpp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap cSharp {
get {
object obj = ResourceManager.GetObject("cSharp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -290,6 +320,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] failed {
get {
object obj = ResourceManager.GetObject("failed", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -360,6 +400,26 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gcpp {
get {
object obj = ResourceManager.GetObject("Gcpp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap GcSharp {
get {
object obj = ResourceManager.GetObject("GcSharp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -370,6 +430,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Ggo {
get {
object obj = ResourceManager.GetObject("Ggo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -380,6 +450,36 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gjava {
get {
object obj = ResourceManager.GetObject("Gjava", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gkotlin {
get {
object obj = ResourceManager.GetObject("Gkotlin", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap go {
get {
object obj = ResourceManager.GetObject("go", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -390,6 +490,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gpython {
get {
object obj = ResourceManager.GetObject("Gpython", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -400,6 +510,26 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gruby {
get {
object obj = ResourceManager.GetObject("Gruby", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Grust {
get {
object obj = ResourceManager.GetObject("Grust", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -410,6 +540,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Gvue {
get {
object obj = ResourceManager.GetObject("Gvue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -420,6 +560,36 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] HitSong {
get {
object obj = ResourceManager.GetObject("HitSong", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap java {
get {
object obj = ResourceManager.GetObject("java", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap kotlin {
get {
object obj = ResourceManager.GetObject("kotlin", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -460,6 +630,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Message {
get {
object obj = ResourceManager.GetObject("Message", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -500,6 +680,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap python {
get {
object obj = ResourceManager.GetObject("python", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -510,6 +700,26 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ruby {
get {
object obj = ResourceManager.GetObject("ruby", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap rust {
get {
object obj = ResourceManager.GetObject("rust", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
@@ -820,6 +1030,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] songInfoShow {
get {
object obj = ResourceManager.GetObject("songInfoShow", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
@@ -840,6 +1060,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] Tatsh___Xenolith {
get {
object obj = ResourceManager.GetObject("Tatsh___Xenolith", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -1080,6 +1310,186 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap vue {
get {
object obj = ResourceManager.GetObject("vue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_d {
get {
object obj = ResourceManager.GetObject("w_d", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dl {
get {
object obj = ResourceManager.GetObject("w_dl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dlr {
get {
object obj = ResourceManager.GetObject("w_dlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_dr {
get {
object obj = ResourceManager.GetObject("w_dr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_exchange {
get {
object obj = ResourceManager.GetObject("w_exchange", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_l {
get {
object obj = ResourceManager.GetObject("w_l", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_lr {
get {
object obj = ResourceManager.GetObject("w_lr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_r {
get {
object obj = ResourceManager.GetObject("w_r", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_search {
get {
object obj = ResourceManager.GetObject("w_search", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_u {
get {
object obj = ResourceManager.GetObject("w_u", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ud {
get {
object obj = ResourceManager.GetObject("w_ud", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udl {
get {
object obj = ResourceManager.GetObject("w_udl", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udlr {
get {
object obj = ResourceManager.GetObject("w_udlr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_udr {
get {
object obj = ResourceManager.GetObject("w_udr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ul {
get {
object obj = ResourceManager.GetObject("w_ul", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ulr {
get {
object obj = ResourceManager.GetObject("w_ulr", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap w_ur {
get {
object obj = ResourceManager.GetObject("w_ur", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@@ -427,4 +427,127 @@
<data name="Sea_Power___Zaum" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Sea Power - Zaum.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Ambient" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Ambient.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="failed" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\failed.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="HitSong" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\HitSong.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Message" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Message.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="songInfoShow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\songInfoShow.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Tatsh___Xenolith" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Tatsh - Xenolith.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="w_d" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_d.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_dl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_dl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_dlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_dlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_dr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_dr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_exchange" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_exchange.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_l" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_l.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_lr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_lr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_r" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_r.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_search" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_search.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_u" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_u.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_ud" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_ud.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_udl" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_udl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_udlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_udlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_udr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_udr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_ul" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_ul.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_ulr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_ulr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="w_ur" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\w_ur.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="cpp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\cpp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="cSharp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\cSharp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gcpp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gcpp.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GcSharp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GcSharp.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Ggo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Ggo.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gjava" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gjava.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gkotlin" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gkotlin.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="go" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\go.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gpython" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gpython.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gruby" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gruby.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Grust" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Grust.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Gvue" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Gvue.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="java" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\java.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="kotlin" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\kotlin.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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