写完排行榜了
This commit is contained in:
+330
-10
@@ -290,6 +290,26 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Fern {
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get {
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object obj = ResourceManager.GetObject("Fern", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Fruit_MenuTheme {
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get {
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object obj = ResourceManager.GetObject("Fruit_MenuTheme", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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@@ -490,6 +510,306 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Advesperascit {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Advesperascit", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Burn__Baby__Burn {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Burn__Baby__Burn", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Detective_Arriving_on_the_Scene {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Detective_Arriving_on_the_Scene", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Disco_Elysium__Pt_1 {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Disco_Elysium__Pt_2 {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Disco_Elysium__Pt_2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Ecstatic_Vibrations__Totally_Transcendent {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Ecstatic_Vibrations__Totally_Transcendent", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Hope_in_Work_and_Joy_in_Leisure {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Hope_in_Work_and_Joy_in_Leisure", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Ignus_Nilsen_Waltz {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Ignus_Nilsen_Waltz", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Instrument_of_Surrender {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Instrument_of_Surrender", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Krenel__Downwell__Somatosensor {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Krenel__Downwell__Somatosensor", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___La_Revacholiere {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___La_Revacholiere", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Live_With_Me {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Live_With_Me", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Martinaise__Terminal_B {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Martinaise__Terminal_B", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Miss_Oranje_Disco_Dancer {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Miss_Oranje_Disco_Dancer", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Ployhedrons {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Ployhedrons", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Precinct_41_Major_Crime_Unit {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Precinct_41_Major_Crime_Unit", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Rue_de_Saint_Gislaine {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Rue_de_Saint_Gislaine", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Saint_Brune_1147 {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Saint_Brune_1147", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___The_Cryptozoologists {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___The_Cryptozoologists", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___The_Doomed_Commercial_Area {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___The_Doomed_Commercial_Area", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___The_Field_Autopsy {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___The_Field_Autopsy", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___The_Insulindian_Miracle {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___The_Insulindian_Miracle", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Tiger_King {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Tiger_King", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___We_Are_Not_Checkmated {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___We_Are_Not_Checkmated", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Whirling_In_Rags_12Pm {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Whirling_In_Rags_12Pm", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Whirling_in_Rags_8am {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8am", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Whirling_in_Rags_8pm {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Whirling_in_Rags_8pm", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Your_Body_Betrays_Your_Degeneracy {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Your_Body_Betrays_Your_Degeneracy", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] Sea_Power___Zaum {
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get {
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object obj = ResourceManager.GetObject("Sea_Power___Zaum", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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@@ -500,6 +820,16 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] sources {
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get {
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object obj = ResourceManager.GetObject("sources", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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@@ -759,15 +1089,5 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
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internal static System.Drawing.Bitmap 连连看MainPicture {
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get {
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object obj = ResourceManager.GetObject("连连看MainPicture", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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||||
}
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@@ -121,9 +121,6 @@
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<data name="Eggplant" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Eggplant.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="连连看MainPicture" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\连连看MainPicture.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
|
||||
<data name="Pear" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Pear.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
@@ -331,4 +328,103 @@
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<data name="breakA8" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
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<value>..\Resources\breakA8.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Fruit_MenuTheme" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Fruit_MenuTheme.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="sources" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\sources.json;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Fern" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Fern.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Advesperascit" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Advesperascit.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Burn__Baby__Burn" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Burn, Baby, Burn.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Detective_Arriving_on_the_Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Detective Arriving on the Scene.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Disco_Elysium__Pt_1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Disco Elysium, Pt 1.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Disco_Elysium__Pt_2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Disco Elysium, Pt 2.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Ecstatic_Vibrations__Totally_Transcendent" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Ecstatic Vibrations, Totally Transcendent.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Hope_in_Work_and_Joy_in_Leisure" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Hope in Work and Joy in Leisure.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Ignus_Nilsen_Waltz" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Ignus Nilsen Waltz.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Instrument_of_Surrender" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Instrument of Surrender.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Krenel__Downwell__Somatosensor" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Krenel, Downwell, Somatosensor.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___La_Revacholiere" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - La Revacholiere.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Live_With_Me" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Live With Me.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Martinaise__Terminal_B" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Martinaise, Terminal B.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Miss_Oranje_Disco_Dancer" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Miss Oranje Disco Dancer.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Off_We_Go_Into_the_Wild_Pale_Yonder" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Off We Go Into the Wild Pale Yonder.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Ployhedrons" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Ployhedrons.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Precinct_41_Major_Crime_Unit" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Precinct 41 Major Crime Unit.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Rue_de_Saint_Gislaine" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Rue de Saint-Gislaine.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Saint_Brune_1147" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Saint-Brune 1147.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___The_Cryptozoologists" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - The Cryptozoologists.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___The_Doomed_Commercial_Area" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - The Doomed Commercial Area.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___The_Field_Autopsy" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - The Field Autopsy.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___The_Insulindian_Miracle" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - The Insulindian Miracle.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Tiger_King" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Tiger King.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___We_Are_Not_Checkmated" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - We Are Not Checkmated.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Whirling_In_Rags_12Pm" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Whirling In Rags 12Pm.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Whirling_in_Rags_8am" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Whirling in Rags 8am.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Whirling_in_Rags_8pm" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Whirling in Rags 8pm.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Your_Body_Betrays_Your_Degeneracy" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Your Body Betrays Your Degeneracy.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Sea_Power___Zaum" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Sea Power - Zaum.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user