加了一堆东西 推送!!

This commit is contained in:
lichx
2024-04-02 21:57:04 +08:00
parent b2c833c6cb
commit 5b1d474cfd
28 changed files with 649 additions and 538 deletions
+80
View File
@@ -90,6 +90,86 @@ namespace CDSAE3_Lian_Lian_Kan.Properties {
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA1 {
get {
object obj = ResourceManager.GetObject("breakA1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA2 {
get {
object obj = ResourceManager.GetObject("breakA2", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA3 {
get {
object obj = ResourceManager.GetObject("breakA3", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA4 {
get {
object obj = ResourceManager.GetObject("breakA4", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA5 {
get {
object obj = ResourceManager.GetObject("breakA5", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA6 {
get {
object obj = ResourceManager.GetObject("breakA6", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA7 {
get {
object obj = ResourceManager.GetObject("breakA7", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] breakA8 {
get {
object obj = ResourceManager.GetObject("breakA8", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
@@ -307,4 +307,28 @@
<data name="next" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\next.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="breakA1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA1.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA2.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA3" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA3.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA4" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA4.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA5" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA5.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA6" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA6.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA7" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA7.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="breakA8" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\breakA8.mp3;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>