加了一堆东西 推送!!

This commit is contained in:
lichx
2024-04-02 21:57:04 +08:00
parent b2c833c6cb
commit 5b1d474cfd
28 changed files with 649 additions and 538 deletions
-94
View File
@@ -1,94 +0,0 @@
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class Audio_player
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
sp_Button = new PictureBox();
last = new PictureBox();
next = new PictureBox();
((System.ComponentModel.ISupportInitialize)sp_Button).BeginInit();
((System.ComponentModel.ISupportInitialize)last).BeginInit();
((System.ComponentModel.ISupportInitialize)next).BeginInit();
SuspendLayout();
//
// sp_Button
//
sp_Button.Image = Properties.Resources.pause;
sp_Button.Location = new Point(368, 114);
sp_Button.Name = "sp_Button";
sp_Button.Size = new Size(70, 70);
sp_Button.SizeMode = PictureBoxSizeMode.Zoom;
sp_Button.TabIndex = 0;
sp_Button.TabStop = false;
sp_Button.Click += sp_Button_Click;
//
// last
//
last.Image = Properties.Resources.last;
last.Location = new Point(199, 114);
last.Name = "last";
last.Size = new Size(70, 70);
last.SizeMode = PictureBoxSizeMode.Zoom;
last.TabIndex = 1;
last.TabStop = false;
last.Click += last_Click;
//
// next
//
next.Image = Properties.Resources.next;
next.Location = new Point(536, 114);
next.Name = "next";
next.Size = new Size(70, 70);
next.SizeMode = PictureBoxSizeMode.Zoom;
next.TabIndex = 2;
next.TabStop = false;
next.Click += next_Click;
//
// Audio_player
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.White;
Controls.Add(next);
Controls.Add(last);
Controls.Add(sp_Button);
Name = "Audio_player";
Size = new Size(873, 323);
((System.ComponentModel.ISupportInitialize)sp_Button).EndInit();
((System.ComponentModel.ISupportInitialize)last).EndInit();
((System.ComponentModel.ISupportInitialize)next).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox sp_Button;
private PictureBox last;
private PictureBox next;
}
}
@@ -1,55 +0,0 @@
using CDSAE3_Lian_Lian_Kan;
using CDSAE3_Lian_Lian_Kan.Properties;
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Audio_player : UserControl
{
public Audio_player()
{
InitializeComponent();
}
bool play_state = false;
private void sp_Button_Click(object sender, EventArgs e)
{
if (!play_state)
play();
else
pause();
play_state = !play_state;
}
private void play()
{
Settings.audio_Processer.resume_song();
sp_Button.Image = Resources.pause;
}
private void pause()
{
Settings.audio_Processer.pause_song();
sp_Button.Image = Resources.play_buttton;
}
private void last_Click(object sender, EventArgs e)
{
Settings.audio_Processer.last_song();
play();
}
private void next_Click(object sender, EventArgs e)
{
Settings.audio_Processer.next_song();
play();
}
}
}
@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+29 -30
View File
@@ -24,27 +24,26 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
public GameControl()
{
InitializeComponent();
board.make_board();
Settings.game_form = this;
playPanel_set();
iGameMode = Settings.game_mode_form;
Etcs.game_form = this;
playPanel_set(board.make_board());
iGameMode = Etcs.game_mode_form;
}
void playPanel_set()
void playPanel_set(int[,]bd)
{
int[,] bd = board.Bd;
playPanel_size_change();
for (int i = 0; i < playPanel.RowCount; i++)
for (int j = 0; j < playPanel.ColumnCount; j++)
{
if (bd[i, j] == -1)
{
var x = new Single_Block(Settings.trans_Image, (j, i));
var x = new Single_Block(Etcs.trans_Image, (j, i));
x.Dock = DockStyle.Fill;
playPanel.Controls.Add(x, j, i);
}
else
{
var x = new Single_Block(bd[i, j], Settings.def_Color, Settings.sel_Color, (j, i));
var x = new Single_Block(bd[i, j], Etcs.def_Color, Etcs.sel_Color, (j, i));
x.Dock = DockStyle.Fill;
playPanel.Controls.Add(x, j, i);
}
@@ -56,18 +55,18 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
/// <param name="from">起始点</param>
/// <param name="to">终点</param>
/// <returns></returns>
Settings.Direction get_Direction((int, int) from, (int, int) to) //x,y
Etcs.Direction get_Direction((int, int) from, (int, int) to) //x,y
{
if (from.Item1 == to.Item1)
if (from.Item2 > to.Item2)
return Settings.Direction.up;
return Etcs.Direction.up;
else
return Settings.Direction.down;
return Etcs.Direction.down;
else
if (from.Item1 > to.Item1)
return Settings.Direction.left;
return Etcs.Direction.left;
else
return Settings.Direction.right;
return Etcs.Direction.right;
}
/// <summary>
/// 设置单个点方向
@@ -77,7 +76,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
/// <param name="blocks"></param>
/// <param name="decrease"></param>
/// <returns></returns>
async Task set_PathAsync((int, int) point, Settings.Direction direction, List<Single_Block> blocks, int wait_time,bool is_hint)
async Task set_PathAsync((int, int) point, Etcs.Direction direction, List<Single_Block> blocks, int wait_time,bool is_hint)
{
if (wait_time != 0)
@@ -92,31 +91,31 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
blocks.Add(single_Block);
}
}
async Task to_path((int, int) from, (int, int) to, bool include_end, Settings.Direction extra_Direction, List<Single_Block> blocks, int wait_time, bool is_hint)
async Task to_path((int, int) from, (int, int) to, bool include_end, Etcs.Direction extra_Direction, List<Single_Block> blocks, int wait_time, bool is_hint)
{
var direction = get_Direction(from, to);
switch (direction)
{
case Settings.Direction.up:
case Etcs.Direction.up:
for (int i = from.Item2 - 1; i != to.Item2; i--)
await set_PathAsync((from.Item1, i), Settings.Direction.up_down, blocks, wait_time,is_hint);
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time,is_hint);
break;
case Settings.Direction.down:
case Etcs.Direction.down:
for (int i = from.Item2 + 1; i != to.Item2; i++)
await set_PathAsync((from.Item1, i), Settings.Direction.up_down, blocks, wait_time,is_hint);
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time,is_hint);
break;
case Settings.Direction.right:
case Etcs.Direction.right:
for (int i = from.Item1 + 1; i != to.Item1; i++)
await set_PathAsync((i, from.Item2), Settings.Direction.left_right, blocks, wait_time,is_hint);
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time,is_hint);
break;
case Settings.Direction.left:
case Etcs.Direction.left:
for (int i = from.Item1 - 1; i != to.Item1; i--)
await set_PathAsync((i, from.Item2), Settings.Direction.left_right, blocks, wait_time,is_hint);
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time,is_hint);
break;
}
if (include_end)
{
direction = ((int)direction & 3) > 0 ? (Settings.Direction)((int)direction << 2) : (Settings.Direction)((int)direction >> 2);
direction = ((int)direction & 3) > 0 ? (Etcs.Direction)((int)direction << 2) : (Etcs.Direction)((int)direction >> 2);
direction = direction | extra_Direction;
await set_PathAsync(to, direction, blocks, wait_time,is_hint);
}
@@ -126,18 +125,18 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
switch (path.Count)
{
case 2:
await to_path(path[0], path[1], false, Settings.Direction.none, blocks, wait_time,is_hint);
await to_path(path[0], path[1], false, Etcs.Direction.none, blocks, wait_time,is_hint);
break;
case 3:
var extra_direction = get_Direction(path[1], path[2]);
await to_path(path[0], path[1], true, extra_direction, blocks, wait_time,is_hint);
await to_path(path[1], path[2], false, Settings.Direction.none, blocks, wait_time,is_hint);
await to_path(path[1], path[2], false, Etcs.Direction.none, blocks, wait_time,is_hint);
break;
case 4:
Settings.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
Etcs.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
await to_path(path[0], path[1], true, extra_directionA, blocks, wait_time,is_hint);
await to_path(path[1], path[2], true, extra_directionB, blocks, wait_time,is_hint);
await to_path(path[2], path[3], false, Settings.Direction.none, blocks, wait_time,is_hint);
await to_path(path[2], path[3], false, Etcs.Direction.none, blocks, wait_time,is_hint);
break;
}
@@ -225,6 +224,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
return;
await path_drawerAsync(path, 20, blocks, false);
Control? controlA = playPanel.GetControlFromPosition(path[0].Item1, path[0].Item2), controlB = playPanel.GetControlFromPosition(path.Last().Item1, path.Last().Item2);
Etcs.info_Audio_Processer.play_random_break_soundScape();
if (controlA != null && controlB != null && controlA is Single_Block single_BlockA && controlB is Single_Block single_BlockB)
{
single_BlockA.destroyAsync();
@@ -250,8 +250,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
}
public void Exchange_Handler(object? sender, EventArgs e)
{
board.remake_board();
int[,] bd = board.Bd;
int[,] bd = board.remake_board();
for (int i = 0; i < bd.GetLength(0); i++)
for (int j = 0; j < bd.GetLength(1); j++)
if (bd[i, j] == -1)
+15
View File
@@ -39,6 +39,7 @@
sp_button = new PictureBox();
search = new PictureBox();
exchange = new PictureBox();
search_time = new Label();
game_Panel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)back).BeginInit();
((System.ComponentModel.ISupportInitialize)sp_button).BeginInit();
@@ -164,12 +165,25 @@
exchange.TabStop = false;
exchange.Click += exchange_Click;
//
// search_time
//
search_time.AutoSize = true;
search_time.BackColor = Color.FromArgb(249, 211, 171);
search_time.Font = new Font("Microsoft YaHei UI", 10F);
search_time.Location = new Point(413, 18);
search_time.Name = "search_time";
search_time.Size = new Size(36, 27);
search_time.TabIndex = 11;
search_time.Text = "00";
search_time.Visible = false;
//
// Leisure_Mode
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.FromArgb(249, 211, 171);
ClientSize = new Size(1439, 960);
Controls.Add(search_time);
Controls.Add(exchange);
Controls.Add(search);
Controls.Add(sp_button);
@@ -205,5 +219,6 @@
private PictureBox search;
private PictureBox exchange;
private GameControl gameControl;
private Label search_time;
}
}
+10 -6
View File
@@ -15,7 +15,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
public Leisure_Mode()
{
Settings.game_mode_form = this;
Etcs.game_mode_form = this;
InitializeComponent();
timer = new System.Timers.Timer();
timer.Enabled = false;
@@ -24,14 +24,14 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
}
System.Timers.Timer timer;
int left_time = Settings.left_time;
int left_time = Etcs.left_time;
bool is_pause = true;
int cur_score = 0;
int factor_val = 1;
int current_base = 0;
int search_left_time = 0;
bool search_mode = false;
Dictionary<int, double> decrease_per_level = Settings.decrease_per_level;
Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
private void Timer_Tick(object? sender, EventArgs e)
{
@@ -42,9 +42,11 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
search_left_time--;
if (search_left_time < 0)
{
BeginInvoke(() => search_time.Visible = false);
search_mode = false;
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
}
BeginInvoke(() => search_time.Text = search_left_time.ToString().PadLeft(2, '0'));
}
if (current_base <= 0)
{
@@ -129,10 +131,10 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
private void back_Click(object sender, EventArgs e)
{
Close();
Dispose();
Close();
timer.Close();
Settings.form?.change_form(new Leisure_Mode_MenuForm());
Etcs.form?.change_form(new Leisure_Mode_MenuForm());
}
private void exchange_Click(object sender, EventArgs e)
@@ -144,7 +146,9 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
search_mode = true;
search_left_time = Settings.search_left_time;
search_left_time = Etcs.search_left_time;
search_time.Text = search_left_time.ToString().PadLeft(2, '0');
search_time.Visible = true;
}
}
}
@@ -15,13 +15,13 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
public Leisure_Mode_MenuForm()
{
InitializeComponent();
Settings.audio_Processer.next_song();
Settings.audio_Processer.resume_song();
Etcs.song_Audio_Processer.set_albums("C418");
Etcs.song_Audio_Processer.set_song(Etcs.song_Audio_Processer.get_next_song());
}
private void start_Game_Click(object sender, EventArgs e)
{
Settings.form?.change_form(new Leisure_Mode());
Etcs.form?.change_form(new Leisure_Mode());
}
}
}
+1
View File
@@ -46,6 +46,7 @@
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1440, 960);
Controls.Add(MainPanel);
DoubleBuffered = true;
MaximumSize = new Size(1462, 1016);
MinimumSize = new Size(1462, 1016);
Name = "LianLianKan";
+2 -2
View File
@@ -9,7 +9,7 @@ namespace CDSAE3_Lian_Lian_Kan
InitializeComponent();
current_form = this;
change_form(new Leisure_Mode_MenuForm());
Settings.form = this;
Etcs.form = this;
}
Form current_form;
public void change_form(Form form)
@@ -21,8 +21,8 @@ namespace CDSAE3_Lian_Lian_Kan
form.TopLevel = false;
form.Dock = DockStyle.Fill;
MainPanel.Controls.Add(form);
GC.Collect();
form.Show();
GC.Collect();
}
}
}
+2
View File
@@ -42,6 +42,8 @@
picture.TabIndex = 0;
picture.TabStop = false;
picture.Click += picture_Click;
picture.MouseEnter += picture_MouseEnter;
picture.MouseLeave += picture_MouseLeave;
//
// Single_Block
//
+44 -22
View File
@@ -17,24 +17,24 @@ namespace CDSAE3_Lian_Lian_Kan
public Single_Block()
{
InitializeComponent();
if (Settings.game_form == null)
if (Etcs.game_form == null)
throw new Exception("game_form is null but try to make a new Single_Block");
Selected += Settings.game_form.Selected_Handler;
Selected += Etcs.game_form.Selected_Handler;
}
public Single_Block(int image, Color default_backColor, Color select_Color, (int, int) pos)
{
block_id = image;
position = pos;
InitializeComponent();
Image_change(Settings.get_block_Image(image));
Image_change(Etcs.get_block_Image(image));
picture.SizeMode = PictureBoxSizeMode.Zoom;
nor_color = default_backColor;
sel_color = select_Color;
BackColor = default_backColor;
picture.BackColor = default_backColor;
if (Settings.game_form == null)
if (Etcs.game_form == null)
throw new Exception("game_form is null but try to make a new Single_Block");
Selected += Settings.game_form.Selected_Handler;
Selected += Etcs.game_form.Selected_Handler;
}
public Single_Block(Image image, (int, int) pos)
@@ -44,13 +44,16 @@ namespace CDSAE3_Lian_Lian_Kan
picture.SizeMode = PictureBoxSizeMode.Zoom;
BackColor = Color.FromArgb(0, 0, 0, 0);
can_be_selected = false;
if (Settings.game_form == null)
if (Etcs.game_form == null)
throw new Exception("game_form is null but try to make a new Single_Block");
Selected += Settings.game_form.Selected_Handler;
Selected += Etcs.game_form.Selected_Handler;
}
int block_id;
Color nor_color;
Color sel_color;
Color mouse_upper_color = Etcs.mouse_upper_color;
public bool selected { get; set; } = false;
bool can_be_selected = true;
public (int, int) position { get; set; }//height,width
@@ -79,26 +82,26 @@ namespace CDSAE3_Lian_Lian_Kan
selected = false;
BackColor = nor_color;
}
Settings.Direction direction = Settings.Direction.none;
public void hint_path(Settings.Direction direction)
Etcs.Direction direction = Etcs.Direction.none;
public void hint_path(Etcs.Direction direction)
{
this.direction |= direction;
Image_change(Settings.get_tip_direction_Image(this.direction));
Image_change(Etcs.get_tip_direction_Image(this.direction));
}
public void to_path(Settings.Direction direction)
public void to_path(Etcs.Direction direction)
{
Image_change(Settings.get_direction_Image(direction));
direction = Settings.Direction.none;
Image_change(Etcs.get_direction_Image(direction));
direction = Etcs.Direction.none;
}
public void de_path()
{
Image_change(Settings.trans_Image);
direction = Settings.Direction.none;
Image_change(Etcs.trans_Image);
direction = Etcs.Direction.none;
}
System.Timers.Timer? timer = null;
public void destroyAsync()
{
Image_change(Settings.get_disappear_Images(block_id));
Image_change(Etcs.get_disappear_Images(block_id));
BackColor = Color.FromArgb(0, 0, 0, 0);
can_be_selected = false;
timer = new System.Timers.Timer();
@@ -110,20 +113,24 @@ namespace CDSAE3_Lian_Lian_Kan
public void Image_Clear(object? sender, ElapsedEventArgs e)
{
timer?.Stop();
Image_change(Settings.trans_Image);
Image_change(Etcs.trans_Image);
}
public void Image_change(Image new_image)
{
}
private void Image_set(Image image)
{
try
{
lock (locker)
{
picture.Image = new_image;
picture.Image = image;
}
}
catch(Exception)
catch (Exception)
{
Image_change(new_image);
Image_change(image);
}
}
public void Re_create(int image, Color? default_backColor, Color? select_Color, (int, int)? pos)
@@ -131,14 +138,29 @@ namespace CDSAE3_Lian_Lian_Kan
if (block_id == image)
return;
block_id = image;
Image_change(Settings.get_block_Image(image));
Image_change(Etcs.get_block_Image(image));
if (default_backColor != null)
nor_color = (Color)default_backColor;
if(select_Color != null)
if (select_Color != null)
sel_color = (Color)select_Color;
if (pos != null)
position = ((int, int))pos;
}
private void picture_MouseEnter(object sender, EventArgs e)
{
if(!can_be_selected || selected)
return;
BackColor = mouse_upper_color;
}
private void picture_MouseLeave(object sender, EventArgs e)
{
if (!can_be_selected || selected)
return;
BackColor = nor_color;
}
public event SelectedEventHandler Selected;
}
public class SelectedEventArgs : EventArgs