中间件探索
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@@ -10,25 +10,24 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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{
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internal class AudioPlayer : IDisposable
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{
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object source_obj;
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MemoryStream sound;
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MemoryStream ms;
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Mp3FileReader ws;
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BlockAlignReductionStream blockAlignReductionStream;
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Wave16ToFloatProvider wave16ToFloatProvider;
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WaveOutEvent waveOutEvent;
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Action<string,AudioPlayer>? finished;
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string file_name;
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bool shutdown = false;
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readonly byte[] source_obj;
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readonly MemoryStream sound;
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readonly MemoryStream ms;
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readonly Mp3FileReader ws;
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readonly BlockAlignReductionStream blockAlignReductionStream;
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readonly Wave16ToFloatProvider wave16ToFloatProvider;
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readonly WaveOutEvent waveOutEvent;
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readonly Action<string,AudioPlayer>? finished;
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readonly string file_name;
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bool shuting_down = false;
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internal int volume { get; set; }
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internal AudioPlayer(string file_name, int volume)
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{
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this.file_name = file_name;
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this.volume = volume;
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file_name = file_name.Split('.').First().Replace(" ", "_").Replace("-", "_");
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source_obj = Etcs.res_Manager.GetObject(file_name, Etcs.res_Culture)!;
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sound = new MemoryStream((byte[])source_obj);
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source_obj = Etcs.audio_Res_Manager.Get_Audio_Resources(file_name);
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sound = new MemoryStream(source_obj);
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ms = new MemoryStream(StreamToBytes(sound));
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ws = new Mp3FileReader(ms);
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blockAlignReductionStream = new BlockAlignReductionStream(ws);
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@@ -43,10 +42,9 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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this.file_name = file_name;
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this.volume = volume;
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this.finished = finished;
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file_name = file_name.Split('.').First().Replace(" ", "_").Replace("-", "_");
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source_obj = Etcs.res_Manager.GetObject(file_name, Etcs.res_Culture)!;
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sound = new MemoryStream((byte[])source_obj);
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source_obj = Etcs.audio_Res_Manager.Get_Audio_Resources(file_name);
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sound = new MemoryStream(source_obj);
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ms = new MemoryStream(StreamToBytes(sound));
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ws = new Mp3FileReader(ms);
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blockAlignReductionStream = new BlockAlignReductionStream(ws);
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@@ -65,7 +63,7 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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public void resume_song() => waveOutEvent.Play();
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private void WaveOutEvent_PlaybackStopped(object? sender, StoppedEventArgs e)
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{
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if(shutdown) return;
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if(shuting_down) return;
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finished?.Invoke(file_name,this);
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Dispose();
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}
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@@ -77,13 +75,14 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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public void Dispose()
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{
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shutdown = true;
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shuting_down = true;
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waveOutEvent.Stop();
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sound.Dispose();
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ms.Dispose();
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//ws.Dispose();
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//blockAlignReductionStream.Dispose();
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ws.Dispose();
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blockAlignReductionStream.Dispose();
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waveOutEvent.Dispose();
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GC.SuppressFinalize(this);
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}
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internal static byte[] StreamToBytes(Stream stream)
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{
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@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CDSAE3_Lian_Lian_Kan.Sound
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{
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public class Audio_res_manager
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{
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Dictionary<string, byte[]> audio_res = new Dictionary<string, byte[]>();
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internal byte[] Get_Audio_Resources(string name)
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{
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if(audio_res.TryGetValue(name, out byte[]? val))
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return val;
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object obj = Etcs.res_Manager.GetObject(name, Etcs.res_Culture)!;
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byte[] res = (byte[])obj;
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audio_res.Add(name, res);
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return res;
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}
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internal void Clear_Audio_Resources()
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{
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audio_res.Clear();
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}
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}
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}
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@@ -12,92 +12,6 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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{
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public class Song_Audio_processer:IDisposable
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{
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//class Audio_File_Processor
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//{
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// private Wave16ToFloatProvider? wave16ToFloatProvider;
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// private List<string> audioFiles = new List<string>();
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// int next_song = 0;
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// int volume = 90;
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// internal void set_Albums(string s)=>audioFiles = Settings.musics.TryGetValue(s, out List<string>? val) ? val : new List<string>();
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// internal Wave16ToFloatProvider get_next_song()
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// {
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// string name = audioFiles[next_song];
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// next_song++;
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// next_song %= audioFiles.Count;
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// name = name.Split('.').First().Replace(" ","_").Replace("-","_");
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// object obj = Settings.res_Manager.GetObject(name, Settings.res_Culture)!;
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// MemoryStream sound = new MemoryStream((byte[])obj);
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// MemoryStream ms = new MemoryStream(StreamToBytes(sound));
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// var ws = new Mp3FileReader(ms);
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// BlockAlignReductionStream blockAlignReductionStream = new BlockAlignReductionStream(ws);
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// wave16ToFloatProvider = new Wave16ToFloatProvider(blockAlignReductionStream);
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// wave16ToFloatProvider.Volume = volume / 100f;
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// return wave16ToFloatProvider;
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// }
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// internal Wave16ToFloatProvider get_last_song()
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// {
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// next_song = (next_song - 2 + audioFiles.Count) % audioFiles.Count;
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// return get_next_song();
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// }
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// internal void volume_change(int val)
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// {
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// volume = val;
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// if(wave16ToFloatProvider != null)
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// wave16ToFloatProvider.Volume = volume / 100f;
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// }
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// internal static byte[] StreamToBytes(Stream stream)
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// {
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// long originalPosition = 0;
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// if (stream.CanSeek)
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// {
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// originalPosition = stream.Position;
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// stream.Position = 0;
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// }
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// try
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// {
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// byte[] readBuffer = new byte[4096];
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// int totalBytesRead = 0;
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// int bytesRead;
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// while ((bytesRead = stream.Read(readBuffer, totalBytesRead, readBuffer.Length - totalBytesRead)) > 0)
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// {
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// totalBytesRead += bytesRead;
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// if (totalBytesRead == readBuffer.Length)
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// {
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// int nextByte = stream.ReadByte();
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// if (nextByte != -1)
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// {
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// byte[] temp = new byte[readBuffer.Length * 2];
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// Buffer.BlockCopy(readBuffer, 0, temp, 0, readBuffer.Length);
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// Buffer.SetByte(temp, totalBytesRead, (byte)nextByte);
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// readBuffer = temp;
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// totalBytesRead++;
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// }
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// }
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// }
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// byte[] buffer = readBuffer;
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// if (readBuffer.Length != totalBytesRead)
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// {
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// buffer = new byte[totalBytesRead];
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// Buffer.BlockCopy(readBuffer, 0, buffer, 0, totalBytesRead);
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// }
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// return buffer;
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// }
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// finally
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// {
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// if (stream.CanSeek)
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// {
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// stream.Position = originalPosition;
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// }
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// }
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// }
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//}
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AudioPlayer? audioPlayer;
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private List<string> audioFiles = new List<string>();
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int next_song = 1;
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@@ -141,7 +55,11 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
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}
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audioPlayer.resume_song();
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}
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public void Dispose()=> audioPlayer?.Dispose();
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public void Dispose()
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{
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audioPlayer?.Dispose();
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GC.SuppressFinalize(this);
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}
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~Song_Audio_processer() => Dispose();
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}
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}
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