中间件探索

This commit is contained in:
lichx
2024-04-08 21:04:47 +08:00
parent e0a212af0f
commit 3e81b973e9
15 changed files with 753 additions and 161 deletions
+23 -19
View File
@@ -16,7 +16,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class GameControl : UserControl, IGameControl
{
Board board = new Board();
IBoard board = new Graph_Board();
IGameMode? iGameMode;
Queue<((int, int), Single_Block)> queue = new Queue<((int, int), Single_Block)>();//y,x
bool do_search = false;
@@ -24,13 +24,14 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
public GameControl()
{
InitializeComponent();
DoubleBuffered = true;
Etcs.game_form = this;
playPanel_set(board.make_board());
iGameMode = Etcs.game_mode_form;
}
void playPanel_set(int[,]bd)
void playPanel_set(int[,] bd)
{
playPanel.SuspendLayout();
playPanel_size_change();
for (int i = 0; i < playPanel.RowCount; i++)
for (int j = 0; j < playPanel.ColumnCount; j++)
@@ -48,6 +49,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
playPanel.Controls.Add(x, j, i);
}
}
playPanel.ResumeLayout();
}
/// <summary>
/// 由form和to两个点获取方向
@@ -76,7 +78,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
/// <param name="blocks"></param>
/// <param name="decrease"></param>
/// <returns></returns>
async Task set_PathAsync((int, int) point, Etcs.Direction direction, List<Single_Block> blocks, int wait_time,bool is_hint)
async Task set_PathAsync((int, int) point, Etcs.Direction direction, List<Single_Block> blocks, int wait_time, bool is_hint)
{
if (wait_time != 0)
@@ -98,26 +100,26 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
case Etcs.Direction.up:
for (int i = from.Item2 - 1; i != to.Item2; i--)
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time,is_hint);
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time, is_hint);
break;
case Etcs.Direction.down:
for (int i = from.Item2 + 1; i != to.Item2; i++)
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time,is_hint);
await set_PathAsync((from.Item1, i), Etcs.Direction.up_down, blocks, wait_time, is_hint);
break;
case Etcs.Direction.right:
for (int i = from.Item1 + 1; i != to.Item1; i++)
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time,is_hint);
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time, is_hint);
break;
case Etcs.Direction.left:
for (int i = from.Item1 - 1; i != to.Item1; i--)
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time,is_hint);
await set_PathAsync((i, from.Item2), Etcs.Direction.left_right, blocks, wait_time, is_hint);
break;
}
if (include_end)
{
direction = ((int)direction & 3) > 0 ? (Etcs.Direction)((int)direction << 2) : (Etcs.Direction)((int)direction >> 2);
direction = direction | extra_Direction;
await set_PathAsync(to, direction, blocks, wait_time,is_hint);
await set_PathAsync(to, direction, blocks, wait_time, is_hint);
}
}
async Task path_drawerAsync(List<(int, int)> path, int wait_time, List<Single_Block> blocks, bool is_hint)
@@ -125,18 +127,18 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
switch (path.Count)
{
case 2:
await to_path(path[0], path[1], false, Etcs.Direction.none, blocks, wait_time,is_hint);
await to_path(path[0], path[1], false, Etcs.Direction.none, blocks, wait_time, is_hint);
break;
case 3:
var extra_direction = get_Direction(path[1], path[2]);
await to_path(path[0], path[1], true, extra_direction, blocks, wait_time,is_hint);
await to_path(path[1], path[2], false, Etcs.Direction.none, blocks, wait_time,is_hint);
await to_path(path[0], path[1], true, extra_direction, blocks, wait_time, is_hint);
await to_path(path[1], path[2], false, Etcs.Direction.none, blocks, wait_time, is_hint);
break;
case 4:
Etcs.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
await to_path(path[0], path[1], true, extra_directionA, blocks, wait_time,is_hint);
await to_path(path[1], path[2], true, extra_directionB, blocks, wait_time,is_hint);
await to_path(path[2], path[3], false, Etcs.Direction.none, blocks, wait_time,is_hint);
await to_path(path[0], path[1], true, extra_directionA, blocks, wait_time, is_hint);
await to_path(path[1], path[2], true, extra_directionB, blocks, wait_time, is_hint);
await to_path(path[2], path[3], false, Etcs.Direction.none, blocks, wait_time, is_hint);
break;
}
@@ -147,7 +149,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
return;
List<List<(int, int)>> paths = board.get_tip(queue.Peek().Item1);
foreach (var path in paths)
_ = path_drawerAsync(path, 0, hint_blocks,true);
_ = path_drawerAsync(path, 0, hint_blocks, true);
}
internal void de_set_tip()
{
@@ -169,7 +171,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
if (do_search)
{
de_set_tip();
set_tip();
set_tip();
}
break;
case 1:
@@ -188,7 +190,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
if (do_search)
{
de_set_tip();
set_tip();
set_tip();
}
queue.Enqueue((e.position, sender));
sendera.deselect();
@@ -204,7 +206,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
break;
case 1:
if (queue.Peek().Item1 == e.position)
{
{
queue.Dequeue();
if (do_search)
de_set_tip();
@@ -250,6 +252,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
public void Exchange_Handler(object? sender, EventArgs e)
{
int[,] bd = board.remake_board();
playPanel.SuspendLayout();
for (int i = 0; i < bd.GetLength(0); i++)
for (int j = 0; j < bd.GetLength(1); j++)
if (bd[i, j] == -1)
@@ -260,6 +263,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
if (control != null && control is Single_Block single_Block)
single_Block.Re_create(bd[i, j], null, null, null);
}
playPanel.ResumeLayout();
}
public void Search_Handler(object? sender, SearchEventArgs e)
+70
View File
@@ -0,0 +1,70 @@
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class Item
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
picture = new PictureBox();
Back_Picture = new Label();
((System.ComponentModel.ISupportInitialize)picture).BeginInit();
SuspendLayout();
//
// picture
//
picture.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
picture.Location = new Point(0, 0);
picture.Name = "picture";
picture.Size = new Size(70, 70);
picture.TabIndex = 1;
picture.TabStop = false;
//
// Back_Picture
//
Back_Picture.BackColor = Color.Gray;
Back_Picture.Location = new Point(0, 0);
Back_Picture.Name = "Back_Picture";
Back_Picture.Size = new Size(70, 70);
Back_Picture.TabIndex = 2;
//
// Item
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.FromArgb(0, 0, 0, 0);
Controls.Add(picture);
Controls.Add(Back_Picture);
Name = "Item";
Size = new Size(70, 70);
((System.ComponentModel.ISupportInitialize)picture).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox picture;
private Label Back_Picture;
}
}
+39
View File
@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class Item : UserControl
{
(int,int) ori_size;
public Item()
{
InitializeComponent();
picture.Parent = Back_Picture;
}
public void Item_Init(Image image,(int,int) size,Color BackColor)
{
Back_Picture.BackColor = BackColor;
ori_size = size;
picture.Image = image;
picture.SizeMode = PictureBoxSizeMode.Zoom;
picture.BackColor = Color.Transparent;
Back_Picture.Size = new Size(Width, Height);
picture.Size = new Size(Width, Height);
set_progress(0);
}
public void set_progress(int height)
{
Size = new Size(ori_size.Item1, height);
picture.Location = new Point(0, -(70-height));
picture.Refresh();
}
}
}
+120
View File
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+10 -13
View File
@@ -39,7 +39,7 @@
sp_button = new PictureBox();
search = new PictureBox();
exchange = new PictureBox();
search_time = new Label();
upper_search = new Item();
game_Panel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)back).BeginInit();
((System.ComponentModel.ISupportInitialize)sp_button).BeginInit();
@@ -165,17 +165,13 @@
exchange.TabStop = false;
exchange.Click += exchange_Click;
//
// search_time
// upper_search
//
search_time.AutoSize = true;
search_time.BackColor = Color.FromArgb(249, 211, 171);
search_time.Font = new Font("Microsoft YaHei UI", 10F);
search_time.Location = new Point(413, 18);
search_time.Name = "search_time";
search_time.Size = new Size(36, 27);
search_time.TabIndex = 11;
search_time.Text = "00";
search_time.Visible = false;
upper_search.BackColor = Color.FromArgb(0, 0, 0, 0);
upper_search.Location = new Point(360, 31);
upper_search.Name = "upper_search";
upper_search.Size = new Size(70, 70);
upper_search.TabIndex = 12;
//
// Leisure_Mode
//
@@ -183,7 +179,7 @@
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.FromArgb(249, 211, 171);
ClientSize = new Size(1439, 960);
Controls.Add(search_time);
Controls.Add(upper_search);
Controls.Add(exchange);
Controls.Add(search);
Controls.Add(sp_button);
@@ -194,6 +190,7 @@
Controls.Add(energy_bar);
Controls.Add(back);
Controls.Add(game_Panel);
DoubleBuffered = true;
FormBorderStyle = FormBorderStyle.None;
Name = "Leisure_Mode";
Text = "Leisure_Mode";
@@ -219,6 +216,6 @@
private PictureBox search;
private PictureBox exchange;
private GameControl gameControl;
private Label search_time;
private Item upper_search;
}
}
+36 -9
View File
@@ -6,8 +6,10 @@ using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Forms;
using CDSAE3_Lian_Lian_Kan.Boards;
using CDSAE3_Lian_Lian_Kan.Properties;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
@@ -17,13 +19,39 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
Etcs.game_mode_form = this;
InitializeComponent();
timer = new System.Timers.Timer();
timer.Enabled = false;
timer.Interval = 1000;
timer.Elapsed += Timer_Tick;
upper_search.Item_Init(Resources.search, (70, 70),Color.FromArgb(253, 161, 60));
//Etcs.hunderd_millsecond_timer.Elapsed += hundred_millsecond_Timer_Tick;
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
upper_search_ori_position = upper_search.Location;
timer = new System.Timers.Timer(1000);
timer.Elapsed += Timer_Tick;
timer.Enabled = true;
}
System.Timers.Timer timer;
int hundred_up_timer = 0;
//private void hundred_millsecond_Timer_Tick(object? sender, ElapsedEventArgs e)
//{
// if (_listening_timer)
// hundred_up_timer++;
// else
// return;
// //if(search_mode)
// //{
// // //down to up
// // //BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)));
// // //BeginInvoke(() => upper_search.set_progress(70-upper_search.Location.Y+upper_search_ori_position.Y));
// //}
// if (hundred_up_timer == 10)
// {
// BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
// BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
// hundred_up_timer = 0;
// Timer_Tick(sender, e);
// }
//}
Point upper_search_ori_position;
int left_time = Etcs.left_time;
bool is_pause = true;
int cur_score = 0;
@@ -32,7 +60,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
int search_left_time = 0;
bool search_mode = false;
Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
private void Timer_Tick(object? sender, EventArgs e)
{
left_time--;
@@ -42,11 +69,12 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
search_left_time--;
if (search_left_time < 0)
{
BeginInvoke(() => search_time.Visible = false);
search_mode = false;
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
BeginInvoke(() => upper_search.set_progress(0));
}
BeginInvoke(() => search_time.Text = search_left_time.ToString().PadLeft(2, '0'));
BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
}
if (current_base <= 0)
{
@@ -133,6 +161,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
{
Dispose();
Close();
//Etcs.hunderd_millsecond_timer.Elapsed -= hundred_millsecond_Timer_Tick;
timer.Close();
Etcs.form?.change_form(new Leisure_Mode_MenuForm());
}
@@ -147,8 +176,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
search_mode = true;
search_left_time = Etcs.search_left_time;
search_time.Text = search_left_time.ToString().PadLeft(2, '0');
search_time.Visible = true;
}
}
}
+20 -7
View File
@@ -21,6 +21,7 @@ namespace CDSAE3_Lian_Lian_Kan
if (Etcs.game_form == null)
throw new Exception("game_form is null but try to make a new Single_Block");
Selected += Etcs.game_form.Selected_Handler;
}
public Single_Block(int image, Color default_backColor, Color select_Color, (int, int) pos)
{
@@ -99,22 +100,24 @@ namespace CDSAE3_Lian_Lian_Kan
Image_change(Etcs.trans_Image);
direction = Etcs.Direction.none;
}
System.Timers.Timer? timer = null;
public void destroyAsync()
{
Image_change(Etcs.get_disappear_Images(block_id));
BackColor = Color.FromArgb(0, 0, 0, 0);
can_be_selected = false;
timer = new System.Timers.Timer();
timer.Interval = 500;
var timer = Etcs.hunderd_millsecond_timer;
timer_Eplased = 0;
timer.Elapsed += Image_Clear;
timer.Enabled = true;
}
object locker = new object();
int timer_Eplased = 0;
public void Image_Clear(object? sender, ElapsedEventArgs e)
{
timer?.Stop();
Image_change(Etcs.trans_Image);
if(timer_Eplased++ > 5)
{
Image_change(Etcs.trans_Image);
Etcs.hunderd_millsecond_timer.Elapsed-= Image_Clear;
}
}
ConcurrentQueue<Image>images_queue = new ConcurrentQueue<Image>();
Thread? Image_setting_thread;
@@ -127,7 +130,17 @@ namespace CDSAE3_Lian_Lian_Kan
{
while (images_queue.TryDequeue(out Image? image))
{
Image_set(image);
lock (image)
{
try
{
Image_set(image);
}
catch (Exception)
{
images_queue.Enqueue(image);
}
}
}
});
Image_setting_thread.Start();
+45
View File
@@ -0,0 +1,45 @@
namespace CDSAE3_Lian_Lian_Kan.Forms
{
partial class middle_parent
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// middle_parent
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Transparent;
Name = "middle_parent";
Size = new Size(40, 40);
ResumeLayout(false);
}
#endregion
}
}
@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CDSAE3_Lian_Lian_Kan.Forms
{
public partial class middle_parent : UserControl
{
public middle_parent()
{
InitializeComponent();
}
private Color _backColor = Etcs.def_Color;
private Color _frontColor = Etcs.mouse_upper_color;
public void set_progress(float progress, Color backColor, Color frontColor)
{
_backColor = backColor;
_frontColor = frontColor;
set_progress(progress);
}
public void set_progress(float progress)
{
SolidBrush upperBrush = new SolidBrush(_backColor);
SolidBrush lowerBrush = new SolidBrush(_frontColor);
Graphics formGraphics = CreateGraphics();
int wire = (int)((1-progress) * 40);
formGraphics.FillRectangle(upperBrush, new Rectangle(0, 0, 40, wire));
formGraphics.FillRectangle(lowerBrush, new Rectangle(0, wire, 40, 40));
upperBrush.Dispose();
lowerBrush.Dispose();
formGraphics.Dispose();
}
}
}
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>